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A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking
A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking
A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking
Teach computing with confidence, whatever your level of subject knowledge. A component of the Oxford International Primary Computing series, Teacher's Guide (levels 1-3) gives you the tools you need to grow students' digital literacy and develop their computational thinking and programming competence. Providing support at every level, this guide provides expert guidance and support for delivering compelling lessons at every level. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively.
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking
Teach computing with confidence, whatever your level of subject knowledge. A component of the Oxford International Primary Computing series, Teacher's Guide (levels 1-3) gives you the tools you need to grow students' digital literacy and develop their computational thinking and programming competence. Providing support at every level, this guide provides expert guidance and support for delivering compelling lessons at every level. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively.
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games. Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: Control the computer - exploring the vital skills of logic and programming Working with text -from editing simple text to creating engaging outputs Handling Data - turning numbers in to useful and easy to understand data The Internet - how can we use the internet safely, and how can we trust what we read? Multimedia - harnessing technology creatively for graphics, animations, movies and more Computing in society - asking big questions about real life applications of technology, from social media safety to the history of the world wide web For the teacher, the Teacher's Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.
Help students to develop and apply problem solving and computational thinking skills in context with the practical, step-by-step approach of Complete Computer Science. This comprehensive text supports the previous Cambridge IGCSE (0478) & O Level (2210) syllabuses. Build strong achievement with extensive programming support and plenty of practice exercises that ensure through understanding of trickier topics like number representation, flowcharts, pseudocode and databases. Challenge students who have the potential to excel with plenty of stretching extension material. Written by highly experienced authors and examiners, Complete Computer Science is also supported by an extensive Teacher Guide, to help you deliver the course effectively.
A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games. Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: Control the computer - exploring the vital skills of logic and programming Working with text -from editing simple text to creating engaging outputs Handling Data - turning numbers in to useful and easy to understand data The Internet - how can we use the internet safely, and how can we trust what we read? Multimedia - harnessing technology creatively for graphics, animations, movies and more Computing in society - asking big questions about real life applications of technology, from social media safety to the history of the world wide web For the teacher, the Teacher's Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.
Developed exclusively with the Caribbean Examinations Council, this Study Guide will provide you with the support to maximise your performance in CSEC Information Technology. Written by a team of experts in the syllabus and the examination, this Study Guide covers all the essential information in an easy-to-use double page spread format and also with online support. Each topic begins with key learning outcomes and contains a range of features to enhance your study of the subject.
With a practical approach and a strong emphasis on problem solving and computational thinking skills, this revision guide includes all the essential tools to build exam confidence. Closely matched to the Student Book (Second Edition), it is packed with key ideas and practice questions. Written by highly experienced authors and examiners, Complete Computer Science helps to deliver the strongest exam results.
Teach computing with confidence, whatever your level of subject knowledge. A component of the Oxford International Primary Computing series, Teacher's Guide (levels 1-3) gives you the tools you need to grow students' digital literacy and develop their computational thinking and programming competence. Providing support at every level, this guide provides expert guidance and support for delivering compelling lessons at every level. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively.
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking
Delivering the new KS3 National Curriculum for Computing, equipping students to use creative computational thinking, preparing them for GCSE and the digital world beyond. A creative, project-based approach to learning, solving real-life problems Clear structure allowing progression with each topic Focus on introducing important computational vocabulary Accessible for a wide range of abilities Differentiated questions for support and extension
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games.
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games.
Conducting interviews into serious workplace issues can be a difficult and sometimes daunting task. Investigative Interviewing - A Guide for Workplace Investigators is a comprehensive guide to steer HR professionals and specialist investigators through the challenging process. Complied by professional investigator Harriet Stacey and Industrial Relations legal expert Alison Page, this book provides an outline of the rules, theory and practice on workplace investigative interviewing. It covers all aspects of workplace interviewing techniques, common pitfalls, gives best practice tips and provides practical skills when interviewing complainants and respondents. Investigative Interviewing is a must have for Investigators, HR Professionals, business managers, psychologists and lawyers.
Help students to develop and apply problem solving and computational thinking skills in context with the practical, step-by-step approach of Complete Computer Science. This comprehensive text supports the previous Cambridge IGCSE (0478) & O Level (2210) syllabuses. Build strong achievement with extensive programming support and plenty of practice exercises that ensure through understanding of trickier topics like number representation, flowcharts, pseudocode and databases. Challenge students who have the potential to excel with plenty of stretching extension material. Written by highly experienced authors and examiners, Complete Computer Science is also supported by an extensive Teacher Guide, to help you deliver the course effectively.
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games.
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